Skin Shader (2009)
This is essentially a RenderMonkey implementation of the GPU Gems 3 Chapter 14 named “Advanced Techniques for Realistic Real-Time Skin Rendering” by Eugene d’Eon and David Luebke. It includes all the steps described in the chapter except for translucent shadow maps.
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The RenderMonkey project is available here; it includes media files created by João Sapiro Vaz aka johny.
March 21st, 2009 in
Research |
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