Skin Shader (2009)

This is essentially a RenderMonkey implementation of the GPU Gems 3 Chapter 14 named “Advanced Techniques for Realistic Real-Time Skin Rendering” by Eugene d’Eon and David Luebke. It includes all the steps described in the chapter except for translucent shadow maps.


The RenderMonkey project is available here; it includes media files created by João Sapiro Vaz aka johny.