motion3d – 3d engine, Delphi (2000-2001)
Download:
• motion3d.zip 1.7MB
Back in 2000, I decided to stop the hyper64 development for a while so I could learn more about hardware 3d rendering. My last experience with hardware at the time was when I recoded portions my first software 3d engine, the one used in hyper’s samples, to the 3dfx Glide API. It is a very simple API when compared with OpenGL which was more powerfull, so it seemed like a logical step.
This engine is very minimalist, reads and displays models and quake3 maps without any visibility processing. So it’s probably as simple as an engine can get.
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Features:
• Loading of ASC, MS3D (milkshape) models.
• Loading of GEOM maps, generated by bspconv.
• Loading of PNG images into Buffers.
• Pilot and Target cameras.
• Hyper32/64 style Buffer class, which takes advantage of hardware acceleration for advanced 2D operations. Usefull for head-up displays. Also used as texture map source.
• Wire, flat, gouraud, textured and environment mapping.
• Typical Alpha-Blending operations.
• Primitives like pixels, lines and rects.
• Dynamic meshes.
• Dynamic vertex normal generation.
Third-party credits:
• OpenGL12 Delphi interface by Mike Lischke.






