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- 2001/09/27 - B.U.G!


Fixed a bug in the {$IFDEF ***}'s, thanks fly to Todd Lang,

Goto the download section.

- 2001/09/27 -

- 2001/09/11 - Hyper64v1.1 is out!


It's been a long time since the last hyper64 update, get the latest version in the download section.

DirectInput8 support was added, fixed problems related to vertical syncronization, fixed unaccurate timer and removed microsecond support, HPK Maker now also unpacks files, added support for Menus in fullscreen, added some funcs to retrieve display modes and hardware support info.

I also implemented a new way to do per-pixel video memory operations, it increases the speed up to 3 times in some cases. I call it OFX or OptimalFX, the idea is very basic, whats inovative it's the way it's implemented, it automatically adapts the operation to optimize as much as possible. It still doesn't compare to the speed of operations using only system memory, but it's cool anyway =)

- 2001/09/11 -

- 2001/06/15 - Problem in VB interface (h64 dll)


The VB demo wouldn't compile because there were some errors in h64.bas, mBaseX fixed the problem an I just finished loading the updated h64dll zip file in the projects section.

Some changes will happen in hyper64 soon, I am developing a 2D RTS game with two friends of mine that will use it, hyper64 will suffer some changes, to the better of course ;D... The name of the game is Absence, I'll keep you informed!

- 2001/06/15 -

- 2001/05/15 - BUG traced and eliminated!


Works fine now, at least from the tests I ran, it took me some time to see were the error was coming from, I had to cycle until directdraw finished doing the blits. To check it I had to use GetBltStatus (window) and GetFlipStatus (full screen).

I already uploaded all the bug free files including H64 DLL.

Feel free to post any bug reports on the message board or via e-mail or icq to:

FoZi_B@yahoo.com
icq: 41191669


- 2001/05/15 -

- 2001/05/14 - New Message Board and new bug...


I had some problems with the other forum, some people couldn't access it, including myself i had to use another connection to see the board. I hope you like this new forum!

Yes a new bug, seems like when using video memory and pixel operations, some parts of the images don't get drawn, I'll get on it as soon as possible!

- 2001/05/14 -

- 2001/05/08 - Missing files...


I've uploaded a new Hyper64v1 zip file because the old one had some directx sources missing, which made it impossible to compile.

- 2001/05/08 -

- 2001/04/25 - Major h64.dll bug fixed!!!


A badly compiled version of the dll had a very stupid bug in the Rotation methods, I solved the problem, you may download the fixed dll now!

- 2001/04/25 -

- 2001/03/08 - New h64.dll


I've compiled a new h64.dll with Hyper64v1, it solves many bugs that were present in older hyper64 versions. The package is also smaller because I took out hyper64 sources, now if you want to compile the dll you must download Hyper64v1. Download it in the projects section.

A bug fixed Hyper64v1 is also uploaded, you might have noticed a bug in rotate methods that didn't exist in previous snapshots, dumb me ;)

download it now!

- 2001/03/08 -

- 2001/03/03 - Hyper64v1 IS OUT!!!


Finally it is ready, it features:

- All the stuff available in Hyper64 beta 4 even faster and with less bugs.

- Improved error handling.

- Ability to retrieve bitmaps from external hyper windows.

- Improved Input handling with support for Mouse, Keyboard and Joystick.

- Added THPK class, similar to quake's PAK file, it compresses many files in one single HPK file so you can protect/store your files;

- New image support for  BMP, JPG and PNG. Loading and Saving from Streams, Resources, Files and HPK files.

- Installed TTF Font support.

- MMX Support.

- Sound support for MOD, S3M, XM, IT, MID, RMI, SGT, RAW, WAV, MP2, MP3, OGG, WMA and ASF.

- Video support for MPG, AVI and ASF.

- Lots of commented samples.

- Etc...

I hope you enjoy these new features! Get Hyper64v1 in the download section.

- 2001/03/03 -

- 2001/03/01 - Last snapshot


I've added Joystick support, fixed lots of bugs and added lots of thing that were missing like GetImageSize from hpk files and a TImage64 derived from TBuffer64 to load images when creating buffers, i.e. buffer:= TImage64.Create(hyper, 'image.png', true);

Get it in the download section.

Hyper64v1 will be released this week, it will include some simple examples, the documentation will come later with lots of samples.

- 2001/03/01 -

- 2001/02/22 - Hyper64v1 is near


Hyper64v1 is near to completion, the primary objectives for v1 have been achieved, there is still some bugs to fix and features to add. I hope it will be ready sometime next week!

The latest snapshot features horizontal and vertical mirror, a buffer resizing, the ability of loading images directly from HPK files, a flag to disable error messages and now doesn't give problems when using menu's in windows. Get it in the download section.

- 2001/02/22 -

- 2001/02/21 - Shaolin


Shaolin is the latest addition to the projects section, coded by Diogo Lapa, it's a 2d platform game coded in Hyper64, looks pretty good, check it out!

- 2001/02/21 -

- 2001/02/19 - Hyper64 PacK files?


Now you can pack all your files in a single compressed file that,
can be used only with hyper64, a tool called HPK maker is also
included the latest snapshot, a sample app which loads images is also available, have fun with it ;)

Also fixed a bug in RGB() for 24bit modes.

Get it in the download page.

Christian Hackbart sent me some media sources to incorporate in hyper64, it will be called TMedia64 and will require DirectShow to be installed (included in DX8 runtimes).
TVideo64 will be available for people interested in keeping compatibility with Windows NT for example.

- 2001/02/19 -

- 2001/02/11 - H64DLL v0.14 is out


The last release of H64 DLL that uses the beta4 version of Hyper64 is out, features lots of things that were missing in the last dll version like text output, optimized gfx, etc..

Get it in the projects page.

Version 0.20 is still on the forge, I guarantee the delay will be worth it!

- 2001/02/11 -

- 2001/02/03 - Another snapshot released!


The new snapshot features MMX acceleration (non-videomem) buffers in primitives like hline, fillcircle, fillellipse, flat poly, etc...

Per-pixel sprite collision detection added and improved error handling, and some minor bug fixes mostly related to windows.


Get it in the download page.

- 2001/02/03 -

- 2001/01/30 - New snapshot


New Hyper64v1.0 snapshot available, check the new features in the download page.

- 2001/01/30 -

- 2001/01/26 - Download Hyper64v1.0 snapshot


Hyper64v1.0 is taking longer than expected, i decided today to remove GraphicEx from the package, although this is a great and
useful library, i need to have more control over the image loading and also decreases the exe files size a little bit.

Now Hyper64 only supports uncompressed BMP files, I plan to add PNG and JPG very soon, i think these ones are the most popular/used, what do you think?

The current snapshot already features asm optimized gfx routines, sound support (needs FMOD), video support, improved input support with DirectInput, etc...

Also features Resource loading of images as well as Stream image loading!

- 2001/01/26 -

- 2001/01/22 - New URL, MSG Board


NEW URL: http://hyper64.cjb.net

http://www.hyper32.net domain is almost expiring, maybe a few months left, so i decided to anticipate any problems.

A message board is up and running, please fell free to post anything! (no obscenities please :)

There will be a change in plans, due to the limitation of DirectShow8 (dx8 runtime), I will use windows API to play and maybe save AVI files, witch is good BTW, it allows you to use many codecs.
The interface is as simple as it can get, I already finished the video support but it can't read audio yet, maybe next weekend this is ready, I have some tests this week...

I also improved the DirectInput support.

Todd Lang wrote a mail telling me about some problems on a ATI Rage Pro card, if you experience the same problems or any other, please post it on the forum or mail me.

That's all i can remember for now!

- 2001/01/22 -

- 2001/01/14 - Hyper64 IS BACK!


Hyper64 IS BACK ON TRACK!

Three weeks ago I added a link to H64 on programmers heaven, today 317 people downloaded Hyper64 DLL this made me change the way I looked at hyper64, it isn't a useless library after all, finally all that work paid off!
Hyper64 v1.0 FULL already features:

  - Assembler Optimized GFX routines
  - Sound Support, very easy interface (needs FMOD)
  - DirectInput for mouse and keyboard control with support 
     for  multiple windows
  - 15bit support for cards like old S3 Trio
  - Less bugs and more speed ;)

I will release it soon, I plan to add the following features:

  - Multiple Font (TTF) support
  - Assembler optimized polygon routines 
  - Video Support (MPEG, MOV, AVI)
  - Joystick support
  - Multiple image format, you can have all your images a
     single file, very useful ;)

I hope you enjoy these features as much as I do 8)

 

- 2001/01/14 -

- 2000/11/26 - Project is Abandoned


I decided to end the project because I saw no reason to continue, it's fully workable, and you can do pretty good programs with it, changes will be made only to fix bugs!

Fell free to contact me:

FoZi_B@yahoo.com
icq: 41191669


- 2000/11/26 -

- 2000/11/20 - H64 DLL v0.12 RELEASED!


Hyper64 DLL v0.12 features all the new stuff in Hyper64, and plenty more, it's a must check!!

If you have any project using Hyper64 or H64 DLL send it to me, so I can post it in the projects section, my contacts are:

FoZi_B@yahoo.com
icq: 41191669


- 2000/11/20 -

- 2000/11/17 - Hyper64v0.4 aka Beta4 Released!


Hyper64 Beta4 is now available in the download section, it features lots of bugs fixed ;) more stability, brand new gfx funcs
featuring Alpha Channel and Channel splitting, Greyscaling, check it out!

- 2000/11/17 -

- 2000/11/10 - Removed GIF support


Looks like Unisys holds the patent for LZW compression, not even freeware apps are free to use LZW, you have to pay a fee to use it so i removed the support for images that use this compression (GIF), to replace it you can use 8bit PNG images.

I uploaded a LZW clean version of Hyper64_beta3 to the download section. There was also a file missing in GraphicEx9
library, you couldn't compile Hyper64 without it sorry for that!

- 2000/11/10 -

- 2000/11/05 - H64 DLL released!


Hyper64 DLL interface was released today, you can get it in the projects section, it features:

- Ports to Visual C++, Visual Basic and Delphi
- Multiple buffers
- All h64 blitting funcs
- All h64 primitives
- Both window and full screen available
- Hi-res timer
- Mouse control
- Keyboard control
- etc...

If you have any question, contact the author of the dll, to:

 HybRid-2k@888.nu

 

- 2000/11/5 -

- 2000/11/04 - New release, Hyper64 Beta3

 
I fixed lot's of bugs in the latest version, added cool gfx like alpha blending, saturated blending, difference blending, xor and
blur. Also improved the WinAPI concerning window management, now your full screen programs won't crash when you minimize them!

You can get it in the download section.

I have some news about the DLL version witch is being developed by Hybrid2K, mBaseX and myself, it's almost ready, so the h64 ports to VC++, VB, FreePascal and Delphi will be available as soon as possible.

This site was inaccessible for some days, this was because the traffic went over the limit, I found a new space provider, i hope the problem is solved, I'm sorry for the inconvenience.

I'm also developing a 3D engine for Delphi that uses OpenGL, it supports 2d and 3d accelerated rendering, check the snapshot:


3D wave showing the smooth normals,
uses water texture with alpha channel, 968 triangles

You can check the project's page at www.motion3d.f2s.com
I'll be posting more info about this 3d engine soon, it's mainly for games, if you're interested contact me.

FoZi_B@yahoo.com
icq: 41191669

 

- 2000/11/4 -

- 2000/10/08 - Hyper64 website is up and Hyper64 Beta2 is OUT!
 
After a while of posting news about h64 on h32 website I decided that hyper64 needed it's own corner, so here it is! The design is a bit more modern and the info is far more useful and understandable.
The about section has info about the project and the coders involved, it's usually the first page you see whenever you enter this website, i will try to keep this section (news section) up-to-date!

Use the download section to get all kinds of files related to hyper64 development and the projects section contains applications made by coders that use hyper64, if you have any, send it to me to:

FoZi_B@yahoo.com

I've been working hard on hyper64 and after the first beta i realized that there is no need for two separate versions, Light and Pro, the current version aka Light is powerful enough to handle both easy and fast graphics.
I finally found someone interested to work on this project, this means that h64 will be ported to Free Pascal, Visual Basic and Visual C++,
but on a DLL format, much more compact.

As the library is gaining shape, i decided to release the Beta2 version that incorporates a new style were you are able to start a graphic app using only a few lines.
Now the flexibility is extended for people who like to have full control over winapi and the people that just care about making their app or game without spending time on api stuff.

You can get it in the download section.

- 2000/10/08 -