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- 2002/10/20 - fozi's coding corner


I cant remember the last time i updated this site, my sincere apologies. Unfortunatly Hyper64 has been discontinued, i did a 2.0 version but it wasnt as good as i expected so i never released it, hyper64 would have to be re-written from scratch :\

Anyway, this is not yet the end of hyper, it will return stronger faster and lighter. I have created a personal website where i will host all my projects, follow this link:



feel free to put this banner on your site
thanks in advance

In fozi's coding corner you will be able to get the latest news about the upcomming Hyper128, that will feature complete hardware acceleration for all operations and complete integration with your 3d engine (if you have one ;). So you will get a interface that looks like the typical hyper and the efficiency, speed, quality and reliability of a modern 2d engine, plus direct 3d integration.

You will also be able to get the sources/tutorials of my open source software 3d engine, both delphi and c++ versions. Also you will see some shots of my latest work at True Dimensions Interactive Entertainment.

When you arrive to the site, you will have a little surprise!

So this site probably wont be updated anymore, maybe it will redirect directly to hyper128 when it comes out. I will also close down the forum, not like it had any activity ;)

Peace and Love !

P.S. Free Willy
 

- 2002/10/20 -

- 2002/04/23 - Updated H64_DLL to Hyper64v1.2


The DLL was needing a new compilation with the v1.2 version of Hyper64, can't really remember the last time that DLL got recompiled... hyper64v1.2 for delphi will be released soon as i finish the documentation.

Also added a new game to the projects section, very nostalgic!

- 2002/04/23 -

- 2002/03/20 - There is no 2 without 3!


Fixed THA bug AGAIN of loading odd sized images, this time for good! (i hope)
Updated FMOD support to version 3.50, added DirectSound. Get the update or the full version in the download section.

- 2002/03/20 -

- 2002/03/19 - Another Update


Fixed a bug when loading odd sized images, thanks fly to Div/0. Also cleaned the source a little bit and removed all the warnings.

- 2002/03/19 -

- 2002/03/17 - Update


Just uploaded a new hyper64.pas file with some bugfixes and a new function called SubImageCollision() to detect collision between sub-image sprites instead of full buffers.

Fixed a bug in the RGB() func, thanks fly to Div/0. The updated version is available in the download section as the full version and as a separate .pas file.

The Message Board is running fast again, go figure =) they changed it to portuguese language i should get a new forum soon in english.

- 2002/03/17 -

- 2002/03/17 - Site is up again


Long time since i've posted here, unfortunatly i had no time to work on hyper64 in the last few months. Div/0 sent a link for this page to flipcode.com (many thanks) and the traffic on the site went over the limit of 100mb in one day so the space provider closed the site, but it's back online, i hope it fills your needs.

- 2002/03/17 -

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