Orange Game, Zona Paradoxal (2009)

Orange Game is a thrilling game that tests the player skills.

In a remote town called Farmocolis, Uncle Bob asks for his nephew’s help to catch some oranges. Little Zoy thought it was a boring task so, to make things interesting, he decided to retrieve the oranges in a rather unusual way. Instead of using a basket to carry oranges like a normal person, he uses a helmet with a spring attached. The oranges bounce on his head and he doesn’t know where they’ll fall. They either fall in an empty zone which Zoy has to prevent it from happening or they will fall in their final destination, the truck with an insanely deep cargo area.

As time passes by Uncle Bob will give more and more oranges to Zoy and this is where the fun begins!

Brink, Splash Damage (2008-2009)

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.


A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.

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This game is currently under development at Splash Damage, in partnership with Bethesda Softworks.

Ugo Volt, Move Interactive (2005-2008)

Ugo Volt is a fast paced action-adventure game played in both first and third-person views. The setting is based around a futuristic future where our advanced society survived nature’s wrath. The main character, Ugo, is an artificial human prototype in it’s final stages of testing, soon to be mass produced.


The game was planned to be released for PC, Xbox 360 and Playstation 3. The Ugo Volt concept, trailer and technology demos were presented to both the public and publishers at E3 2006. IGN released this preview shortly after, containing a fair amount of information regarding the game.

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A full prototype was released, in the form of a vertical slice, using a proprietary engine running on PC and Xbox 360. Later the company switched to Unreal Technology in an attempt to give the small development team more freedom to focus on the actual game. Unfortunately, after a long battle with the investors to secure funding and losing half the team in the process, Move Interactive eventually gave up and closed down the project.

Floribella, Move Interactive (2007)

The Floribella game is based on a famous south american telenovela named Floricienta which was later adapted to Portuguese TV. The game was published in Portugal in late 2007 by Som Livre.

This project started in summer of 2007 and was released in 25th of November of the same year, making a total development time of around 6 months. Human resources were pulled from the Ugo Volt project in an attempt to explore the Floribella franchise.


Floribella is a 3D platform game with mechanics inspired essentially by Pandemonium and Mario.

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The Torque Game Engine was lincensed by Move Interactive to develop this game due to both it’s price and low technical requirements. The games was successfully tested on a Pentium 3 machine running at 800 MHz with 256 MB of system memory and an ATI Rage graphics card with 16 MB of video memory. All windows versions from 98 up to Vista were also tested and officially supported.

My responsabilities included programming gameplay in both Torque Script and C++, ensuring technical requirements and cross-platform testing.