<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for diogo&#039;s coding corner</title>
	<atom:link href="http://diogo.codingcorner.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://diogo.codingcorner.net</link>
	<description>game development and real-time graphics</description>
	<lastBuildDate>Sat, 23 Apr 2011 02:52:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>Comment on Windows 8, .NET and XNA by runescape auto</title>
		<link>http://diogo.codingcorner.net/blog/windows-8-net-and-xna/comment-page-1/#comment-2639</link>
		<dc:creator>runescape auto</dc:creator>
		<pubDate>Sat, 23 Apr 2011 02:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=1122#comment-2639</guid>
		<description>This really helped me thanks a bunch! Shared it with a number of buddies now.</description>
		<content:encoded><![CDATA[<p>This really helped me thanks a bunch! Shared it with a number of buddies now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Texturing in Unity by diogo</title>
		<link>http://diogo.codingcorner.net/blog/virtual-texturing-in-unity/comment-page-1/#comment-2261</link>
		<dc:creator>diogo</dc:creator>
		<pubDate>Sun, 13 Mar 2011 16:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=902#comment-2261</guid>
		<description>Agradeço o feedback Marco. Cumprimentos :)</description>
		<content:encoded><![CDATA[<p>Agradeço o feedback Marco. Cumprimentos <img src='http://diogo.codingcorner.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Texturing in Unity by Marco Mendão</title>
		<link>http://diogo.codingcorner.net/blog/virtual-texturing-in-unity/comment-page-1/#comment-2260</link>
		<dc:creator>Marco Mendão</dc:creator>
		<pubDate>Sun, 13 Mar 2011 15:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=902#comment-2260</guid>
		<description>Bom trabalho adorei ver o seu decurso e as suas experiências na XNA Pizza Night, fiz uma recolha de uma reportagem que fizeram sobre o evento podes ver aqui http://2gsociety.blogspot.com/2011/03/xna-pizza-night-spring-edition-2011.html

cumps :D</description>
		<content:encoded><![CDATA[<p>Bom trabalho adorei ver o seu decurso e as suas experiências na XNA Pizza Night, fiz uma recolha de uma reportagem que fizeram sobre o evento podes ver aqui <a href="http://2gsociety.blogspot.com/2011/03/xna-pizza-night-spring-edition-2011.html" rel="nofollow">http://2gsociety.blogspot.com/2011/03/xna-pizza-night-spring-edition-2011.html</a></p>
<p>cumps <img src='http://diogo.codingcorner.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Texturing in Unity by diogo</title>
		<link>http://diogo.codingcorner.net/blog/virtual-texturing-in-unity/comment-page-1/#comment-1515</link>
		<dc:creator>diogo</dc:creator>
		<pubDate>Tue, 07 Dec 2010 12:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=902#comment-1515</guid>
		<description>Hi Sander,

Yes, stamping/painting is planned for a future release.

Definitely, that video scene is not the best example. In that scene, one would be better off using the regular texturing system.

For a bigger scene, however, one could add a crazy amount of textures well beyond the hardware limits right there in the editor.

You can assign large textures ( &gt; 4k x  4k) and the system will bypass Unity&#039;s texture importer to load the correct size.

Plus you do get a bit more detail by streaming in only the visible portions of the scene.

I have two collaborators working on a demo scene right now to show what we can do with this system, even without using stamping. Large continuous area, high texture detail areas and seamless transitions.</description>
		<content:encoded><![CDATA[<p>Hi Sander,</p>
<p>Yes, stamping/painting is planned for a future release.</p>
<p>Definitely, that video scene is not the best example. In that scene, one would be better off using the regular texturing system.</p>
<p>For a bigger scene, however, one could add a crazy amount of textures well beyond the hardware limits right there in the editor.</p>
<p>You can assign large textures ( > 4k x  4k) and the system will bypass Unity&#8217;s texture importer to load the correct size.</p>
<p>Plus you do get a bit more detail by streaming in only the visible portions of the scene.</p>
<p>I have two collaborators working on a demo scene right now to show what we can do with this system, even without using stamping. Large continuous area, high texture detail areas and seamless transitions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Texturing in Unity by Sander van Rossen</title>
		<link>http://diogo.codingcorner.net/blog/virtual-texturing-in-unity/comment-page-1/#comment-1512</link>
		<dc:creator>Sander van Rossen</dc:creator>
		<pubDate>Tue, 07 Dec 2010 08:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=902#comment-1512</guid>
		<description>Very interesting!
Are you planning to add functionality to stamp textures or to draw onto a region (or something like that)?
If you only assign textures the regular way, you might as well use unity&#039;s own built-in texture management, so I&#039;m guessing you&#039;re planning to add additional features that actually take advantage of unique per texel texturing.</description>
		<content:encoded><![CDATA[<p>Very interesting!<br />
Are you planning to add functionality to stamp textures or to draw onto a region (or something like that)?<br />
If you only assign textures the regular way, you might as well use unity&#8217;s own built-in texture management, so I&#8217;m guessing you&#8217;re planning to add additional features that actually take advantage of unique per texel texturing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Texturing in Unity by diogo</title>
		<link>http://diogo.codingcorner.net/blog/virtual-texturing-in-unity/comment-page-1/#comment-1510</link>
		<dc:creator>diogo</dc:creator>
		<pubDate>Tue, 07 Dec 2010 00:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=902#comment-1510</guid>
		<description>Obrigado! Estive a trabalhar no duro este tempo todo e já era altura de mostrar. Abraço</description>
		<content:encoded><![CDATA[<p>Obrigado! Estive a trabalhar no duro este tempo todo e já era altura de mostrar. Abraço</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Virtual Texturing in Unity by jonaspaulo</title>
		<link>http://diogo.codingcorner.net/blog/virtual-texturing-in-unity/comment-page-1/#comment-1509</link>
		<dc:creator>jonaspaulo</dc:creator>
		<pubDate>Tue, 07 Dec 2010 00:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=902#comment-1509</guid>
		<description>muito porreiro :D. já não metias algo aqui há bastante tempo</description>
		<content:encoded><![CDATA[<p>muito porreiro <img src='http://diogo.codingcorner.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . já não metias algo aqui há bastante tempo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Floribella, Move Interactive (2007) by ana</title>
		<link>http://diogo.codingcorner.net/games/floribella-move-interactive-2007/comment-page-1/#comment-1118</link>
		<dc:creator>ana</dc:creator>
		<pubDate>Tue, 12 Oct 2010 14:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=335#comment-1118</guid>
		<description>estubo buena la noverla cristian arriegada esta  muy rico</description>
		<content:encoded><![CDATA[<p>estubo buena la noverla cristian arriegada esta  muy rico</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fluid Simulation by olli</title>
		<link>http://diogo.codingcorner.net/blog/fluid-simulation/comment-page-1/#comment-321</link>
		<dc:creator>olli</dc:creator>
		<pubDate>Wed, 10 Mar 2010 08:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=875#comment-321</guid>
		<description>wow...this is truly awesome...</description>
		<content:encoded><![CDATA[<p>wow&#8230;this is truly awesome&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on motion &#8211; 3d engine, C++  (2003-2004) by triton</title>
		<link>http://diogo.codingcorner.net/oldengines/motion-3d-engine-c-2003-2004/comment-page-1/#comment-300</link>
		<dc:creator>triton</dc:creator>
		<pubDate>Wed, 03 Feb 2010 16:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=282#comment-300</guid>
		<description>Cool stuff.</description>
		<content:encoded><![CDATA[<p>Cool stuff.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

