Skin Shader

I recently decided to use the little free time I have, until I move to the new flat, to work on a popular skin shader implementation. This real-time technique was featured in the cover of GPU Gems 3 where a 3D head model, scanned from actor Doug ‘SilverSurfer’ Jones, was rendered with a high degree of perceptual accuracy.


So far I’ve been using RenderMonkey but as much as I enjoy the workflow and the layout, even after so many revisions, it still presents a few fatal flaws: an incomplete code editor, improper camera controls and inexisting scene management. This week I’ll looking for viable alternatives.