Fluid Simulation
Just came across a very cool looking fluid simulation using DX11/DirectCompute, by Jan Vlietinck. It solves solves the Navier- Stokes differential equations to simulate an incompressible fluid, using either a Semi-Lagrangian scheme or the second order MacCormack technique.
On the rendering side, ray marching on the 200x200x200 volume shows the amplitude of the maximum speed vectors:
A demo, including source code, can be found at the author’s website:
http://users.skynet.be/fquake/
December 30th, 2009 in
Blog



wow…this is truly awesome…