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	<title>Comments on: Final Skin shader</title>
	<atom:link href="http://diogo.codingcorner.net/blog/final-skin-shader/feed/" rel="self" type="application/rss+xml" />
	<link>http://diogo.codingcorner.net/blog/final-skin-shader/</link>
	<description>game development and real-time graphics</description>
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		<title>By: diogo</title>
		<link>http://diogo.codingcorner.net/blog/final-skin-shader/comment-page-1/#comment-62</link>
		<dc:creator>diogo</dc:creator>
		<pubDate>Sun, 22 Mar 2009 19:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=630#comment-62</guid>
		<description>Thanks mate! I tried to use the same params used in the article but there&#039;s a variance scale value exposed in the RenderMonkey project for that purpose.</description>
		<content:encoded><![CDATA[<p>Thanks mate! I tried to use the same params used in the article but there&#8217;s a variance scale value exposed in the RenderMonkey project for that purpose.</p>
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		<title>By: MoP</title>
		<link>http://diogo.codingcorner.net/blog/final-skin-shader/comment-page-1/#comment-61</link>
		<dc:creator>MoP</dc:creator>
		<pubDate>Sun, 22 Mar 2009 17:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://diogo.codingcorner.net/?p=630#comment-61</guid>
		<description>Cool stuff Diogo ;)
I would maybe even make the scattering effect more exaggerated!
And don&#039;t trust that loser johny! :D</description>
		<content:encoded><![CDATA[<p>Cool stuff Diogo <img src='http://diogo.codingcorner.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
I would maybe even make the scattering effect more exaggerated!<br />
And don&#8217;t trust that loser johny! <img src='http://diogo.codingcorner.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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