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	<title>Comments on: CryEngine 3 &#8211; Global Illumination</title>
	<atom:link href="http://diogo.codingcorner.net/blog/cryengine-3-global-illumination/feed/" rel="self" type="application/rss+xml" />
	<link>http://diogo.codingcorner.net/blog/cryengine-3-global-illumination/</link>
	<description>game development and real-time graphics</description>
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		<title>By: diogo</title>
		<link>http://diogo.codingcorner.net/blog/cryengine-3-global-illumination/comment-page-1/#comment-122</link>
		<dc:creator>diogo</dc:creator>
		<pubDate>Thu, 13 Aug 2009 21:32:03 +0000</pubDate>
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		<description>Thanks mate. The paper is fairly easy to follow if you know the terminology, so kudos to your research team.</description>
		<content:encoded><![CDATA[<p>Thanks mate. The paper is fairly easy to follow if you know the terminology, so kudos to your research team.</p>
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		<title>By: Helder Pinto</title>
		<link>http://diogo.codingcorner.net/blog/cryengine-3-global-illumination/comment-page-1/#comment-121</link>
		<dc:creator>Helder Pinto</dc:creator>
		<pubDate>Thu, 13 Aug 2009 20:35:46 +0000</pubDate>
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		<description>Very good explanation there buddy! :)</description>
		<content:encoded><![CDATA[<p>Very good explanation there buddy! <img src='http://diogo.codingcorner.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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