Compilation woes

These past few days I’ve been patiently experimenting with Mono. Getting libmono to compile on Visual Studio was straightforward. However, if you’re compiling from the trunk be aware that the win32 build gets broken every once in a while.

Compiling the class libraries, however, is a different kind of challenge. After installing cygwin and following all the steps in this tutorial, I get compiler errors for undefined symbols in a few libraries. Of course, if the mono daily-builds were operational I wouldnt have to compile them myself.

In the meantime I’ve just downloaded the Unity 2.5 trial to see what all the fuss is about. It uses Mono as a scripting platform, something I’m looking to achieve for my development framework.